Mapping the Trajectory of Popular Culture: From Rock Album Narratives to Video Game Transmediality

Authors

DOI:

https://doi.org/10.23947/2334-8496-2024-12-2-497-506

Keywords:

popular culture, society, narratives, consumer habits

Abstract

Popular culture is not a coherent concept; it lacks an organic whole and is subject to change. It is neither fixed nor concrete, with its modus operandi rooted in everyday life. It does not possess a definitive meaning, as it is constantly being redefined and reevaluated, and the canon of pop culture works is continually expanding. During its heyday in the 1960s, pop culture evolved, shaping both its passive and active roles. The passive (mass) aspect reflects a tendency to act as a “mirror” of reality, as it is and as it should be, adding a certain degree of glamour within the entertainment industry, major Hollywood productions, and politically correct celebrities. The active aspect relies on the potential for social action within pop culture. Pop culture has become capable of supporting and leading significant cultural changes, such as in music, film, literature, and shifting social attitudes toward war and destruction, family, religion, and other critical issues since the 1960s. In the 21st century, the activity, vitality, and relevance of pop culture are based on technology, AI, and video gaming. Other narratives become allusive and outdated, yet they still define the modes of life of the era. This paper aims to first investigate and define the trajectory of popular culture and, consequently, to project the future directions and modalities we can expect, considering the increasing significance and impact of popular culture juxtaposed with elite culture.

Downloads

Download data is not yet available.

References

Bjelajac, Ž., & Filipović, A. (2020). Internet Addiction Disorder (IAD) as a Paradigm of Lack of Security Culture. Kultura polisa, 17(43), 239-258, Retrieved from http://kpolisa.com/index.php/kp/article/view/244

Bjelajac, Ž., Filipović, A. M., & Stošić, L. V. (2022). Internet Addiction Disorder (IAD) as a Consequence of the Expansion of Information Technologies. International Journal of Cognitive Research in Science, Engineering and Education (IJCRSEE), 10(3), 155–165. https://doi.org/10.23947/2334-8496-2022-10-3-155-165

Božilović, N. (2021). Popkulturalni fenomeni XX veka [Pop-cultural Phenomena of the 20th Century). SKC.

Easthope, A. (1991). Literary into Cultural Studies. Routledge.

Filindash, L. V. (2023). The specifics of mass culture in the era of digitalization. Vestnik Universiteta, 4, 199–206. https://doi.org/10.26425/1816-4277-2023-4-199-206.

Filipović, A. (2013). Odrastanje Nintendo generacije: Kako je video igra postala važan element popularne kulture [Coming-of- Age of the Nintendo Generation: How Video Games Became an Important Element of Popular Culture]. Medijski dijalozi, 6(17), 511-525.

Filipović, A. (2016). Paradigma kulturološkog pozicioniranja video igre [The paradigm of cultural positioning of video games]. [Doctoral dissertation, Univerzitet umetnosti u Beogradu: Fakultet dramskih umetnosti]

Filipović, A. (2022). Bića i svetovi video igre: Teorijska i kulturološka paradigma [Beings and Worlds of Video Games: Theoretical and Cultural Paradigm]. Pravni fakultet za privredu i pravosuđe. https://doi.org/10.51738/afbsvg22

Filipović, A. (2023). The Role of Artificial Intelligence in Video Game Development. Kultura polisa, 20(3), 50-67, https://doi.org/10.51738/Kpolisa2023.20.3r.50f

Filipović, A. (2024). Phenomenological Aspects of Video Game. Kultura polisa, 21(2), 98–123. https://doi.org/10.51738/Kpolisa2024.21.2r.98f

Hačion, L. (1996). Poetika postmodernizma [Poetics of Post-Modernism]. Svetovi.

Hajdeger, M. (2000). Šumski putevi [Off the Beaten Track]. Plato.

Hinduja, S. (2006). A Critical Examination of the Digital Music Phenomenon. Critical Criminology, 14(4), 387–409. https://doi.org/10.1007/s10612-006-9006-0

Horkheimer, M., & Adorno, T. W. (1947). Dialektik der Aufklärung [Dialectic of enlightenment]. Querido.

Jagodzinski, J. (2015) Music in Youth Culture: A Lacanian Approach. Palgrave Macmillan.

Ortega & Gaset, H. (2013). Pobuna masa [The Revolt of the Masses]. Gradac.

Shuker, R. (1994). Understanding Popular Music. Routledge

Shuker, R. (1998). Popular Music: The Key Concepts. Roultledge.

Strinati, D. (2004). An Introduction to Theories of Popular Culture. Routledge.

Williams, R. (1976). Keywords: A Vocabulary of Culture and Society. Routledge.

Downloads

Published

2024-08-31

How to Cite

M. Filipović, A., & Janković, A. S. (2024). Mapping the Trajectory of Popular Culture: From Rock Album Narratives to Video Game Transmediality. International Journal of Cognitive Research in Science, Engineering and Education (IJCRSEE), 12(2), 497–506. https://doi.org/10.23947/2334-8496-2024-12-2-497-506

Metrics

Plaudit

Received 2024-07-09
Accepted 2024-08-09
Published 2024-08-31